Meet The Team

Management

Zag

Geoff Keene

CEO / Design Director
Email | Twitter | Blog

Geoff founded Sandswept shortly after his 17th birthday, and has continued to found ever since. In fact, he’s found he can do lots of things, including but not limited to gameplay design, stick figure art, boil water strictly in Celsius, create fancy web sites like this, slave-drive, crack a whip (the two are unrelated), and write fancy stories. Knowing him, he’ll read all of the e-mails you send him, answer most of your questions, and even post a bit on the forums. In a very irresponsible way, he’s responsible for the majority of game design and overall project vision, and rumor has it he’s even submitted an actual bug or two.

Dana

Dana Churchill

Producer / Community Manager
Email | Twitter

Dana comes from a background in ridiculous amounts of gaming, attending MLG events, and fancy stuff like that. She’s currently working on some fancy thing called a BA at Appalachian State University, and her favorite (fancy) game of all time is Unreal Tournament. When she isn’t being fancy, she manages community affairs and some other secret business stuff at Sandswept Studios. Dana also loves food and animals, such as cats and dogs. Poor cats.

Ariana

Ariana

Information Intelligence Unit

> Accessing Sandswept Studios Internal Servers…
> Done.
> [Loading... ariana_bio.txt]
> …
> [FILE ERROR : FILE MISSING?]
> Run cleanup procedure? Y / N ?
> [RESTRICTED ACCESS TO CLEANUP]
> …
> I’m sorry, that data is not available… Here.
> …
> Have a nice day.
> Signed,
> [tab]Ariana

Code

Thunderfist

Richard Keene

CTO / Lead Programmer
Email | Twitter

Richard is one of a kind. No, seriously. They stopped making this brand about five decades ago. Richard has worked over 35 years in the software industry and says very mathematically complex things. Most of the team at Sandswept tends to nod their heads and pretend like they understood it, but the real work is in the trenches, where he somehow just makes everything happen. He’s like a ghostbuster if the ghosts were code and he used a vacuum to… Fix it. Something like that.

Thomar

Thomas Keene

Systems Engineer
Email | Twitter

Thomar has been eating, sleeping, and bathing videogames since he was young. Seriously, it’s really weird. He’ll wash their disks in the tub, dry them off carefully to put them back in their cases, tuck them in at night, and then in the morning he’ll douse them in 2% milk and chomp on them until his mouth bleeds. His first videogames were semi-graphical RPGs programmed on the TI-83. It was an elegant platform, for a more… civilized age. He’s currently living the dream. If that dream involves late nights and cramming for college exams.

dark_sylinc

Matias N. Goldberg

Graphics Programmer
Twitter

Funny? I’m supposed to say something funny? Talk about my life you say? But I have no life!!! I love programming… making games… and math… and the beach…. and dogs!

Art

Arcitect

Dane Petersen

Lead 3D Character Artist
Twitter

Dane was born and raised in the ever-exciting … Kansas. He’s always loved fantasy and fiction, and got into games at a young age. With a love art, mostly self-taught skills, and a burning desire to not work in fast food or accounting, Dane creates and sculpts characters, bringing to life the world of The Dead Linger. So you can kill things in it.

JMac

Jeff Macalino

3D Weapons/Environment Artist
Twitter

Games have always been an important part of Jeff’s life. His earliest memories were of him playing Mario Bros. 2 or at least attempting to. As he moved up in his gaming career, he started to draw his favorite moments in games like boss fights in Megaman or designing his own ship in Gradius. Games brought out the artist in Jeff and have continued to do so. Creating those memorable moments in games and giving the players an amazing gaming experience is one of his ongoing goals in life. Just as he was inspired by games growing up, he wants the same for others. Jeff is on a constant journey to never stop learning and to always dedicate himself to honing his craft.

kepper

Parker Hamblin

Lead 2D Artist / Concept Artist
Twitter

Parker grew up in Farmington, Utah. At a… Oh, sorry, fell asleep for a second there. He’s currently Bacheloring finely in art, and as a bachelor, does fine art. He also watches anime, plays games (shocker!) and is a fan of movies we watched back when we were like, 12 years old. He also holds a lot of pencils. Expensive pencils.

Animation

complx-

Atle Hillmann

Lead Animator

Animation at it’s finest. Or is it at it’s most Norwegian? We always confuse the two.

Krimbull

Jay Campbell

Animator / Rigger

Bringing the world of The Dead Linger into un-life whilst fighting off hordes of the undead. Pretty difficult to swing a fire-axe and set keyframes simultaneously….

Audio

Skrumtrelescent

Jonathan Churchill

Audio Lead
Twitter

Jon makes beautiful music that rings in thine ears. He is responsible for the awesome musical tracks in DETOUR and The Dead Linger. He was born and raised in Raleigh, NC, and enjoys schooling people in Battlefield 3. He has a fancy degree in Commercial & Electronic Music and likes to jam out on the sax. Visit his website here!

Mixolydian

Brandon Chapman

Composer

Brandon has composed quite a bit of soundtrack for DETOUR, and is working on music for The Dead Linger!

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