Geoff founded Sandswept shortly after his 17th birthday, and has continued to found ever since. In fact, he’s found he can do lots of things, including but not limited to gameplay design, stick figure art, boil water strictly in Celsius, create fancy web sites like this, slave-drive, crack a whip (the two are unrelated), and write fancy stories. He’s responsible for the majority of game design and overall project vision of Sandswept’s titles, and rumor has it he even does some work from time to time.
Jenny is an internet multi-tasker of sorts with quite a few tricks up her sleeve. She’s a graphic designer, moderator, charity organizer and zombie expert! With a passion for the indie gaming industry, she thrives on networking and building a strong connection with the community, whether it is online or in person. She also has an insane amount of time clocked into MMOs, 2003 days to be exact. You can find her on most social media platforms typing away at the world. Introductory Blog
Information Intelligence Unit
Richard is one of a kind. No, seriously. They stopped making this brand about five decades ago. Richard has worked over 35 years in the software industry and says very mathematically complex things. Most of the team at Sandswept tends to nod their heads and pretend like they understood it, but the real work is in the trenches, where he somehow just makes everything happen.
Thomar has been eating, sleeping, and bathing videogames since he was young. Seriously, it’s really weird. He’ll wash their disks in the tub, dry them off carefully to put them back in their cases, tuck them in at night, and then in the morning he’ll douse them in 2% milk and chomp on them until his mouth bleeds. His first videogames were semi-graphical RPGs programmed on the TI-83. It was an elegant platform, for a more… civilized age. He’s currently living the dream. If that dream involves late nights and cramming for college exams.
Dane was born and raised in the ever-exciting … Kansas. He’s always loved fantasy and fiction, and got into games at a young age. With a love art, mostly self-taught skills, and a burning desire to not work in fast food or accounting, Dane creates and sculpts characters, bringing to life the world of The Dead Linger. So you can kill things in it.
Games have always been an important part of Jeff’s life. His earliest memories were of him playing Mario Bros. 2 or at least attempting to. As he moved up in his gaming career, he started to draw his favorite moments in games like boss fights in Megaman or designing his own ship in Gradius. Games brought out the artist in Jeff and have continued to do so. Creating those memorable moments in games and giving the players an amazing gaming experience is one of his ongoing goals in life. Just as he was inspired by games growing up, he wants the same for others. Jeff is on a constant journey to never stop learning and to always dedicate himself to honing his craft.
Chaoss began his career in game development through the creation of Quake 1 maps back in the year 1998. He’s been professionally creating game levels and virtual worlds since 2003, and he’s worked on several other projects, such as City of Perdition and City of Lost Angels. He has an unhealthy obsession with the Oculus Rift, and a healthy obsession with vodka, as well as a lust for exploring abandoned architecture. He’s currently creating structures and environment art for The Dead Linger.
Parker grew up in Farmington, Utah. At a… Oh, sorry, fell asleep for a second there. He’s currently Bacheloring finely in art, and as a bachelor, does fine art. He also watches anime, plays games (shocker!) and is a fan of movies we watched back when we were like, 12 years old. He also holds a lot of pencils. Expensive pencils.
Animation at its finest. Or at its most Norwegian? We always confuse the two.