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Meet The Team

Zag

Geoff Keene   Twitter Blog

CEO / Design Director

Geoff founded Sandswept shortly after his 17th birthday, and has continued to found ever since. In fact, he’s found he can do lots of things, including but not limited to gameplay design, stick figure art, boil water strictly in Celsius, create fancy web sites like this, slave-drive, crack a whip (the two are unrelated), and write fancy stories. Knowing him, he’ll read all of the e-mails you send him, answer most of your questions, and even post a bit on the forums. In a very irresponsible way, he’s responsible for the majority of game design and overall project vision, and rumor has it he’s even submitted an actual bug or two.

Thunderfist

Richard Keene

DOB and Programming Connoisseur (CTO)

Richard is one of a kind. No, seriously. They stopped making this brand about five decades ago. Richard has worked over 20 years in the software industry and says very mathematically complex things. Most of the team at Sandswept tends to nod their heads and pretend like they understood it, but the real work is in the trenches, where he somehow just makes everything happen. He’s like a ghostbuster if the ghosts were code and he used a vacuum to… Fix it.

Something like that.

Dana

Dana Churchill Twitter

Community Managist
Dana comes from a background in ridiculous amounts of gaming, attending MLG events, and fancy stuff like that. She’s currently working on some fancy thing called a BA at Appalachian State University, and her favorite (fancy) game of all time is Unreal Tournament. When she isn’t being fancy, she manages community affairs and some other secret business stuff at Sandswept Studios. Dana also loves food and animals, such as cats and dogs. Poor cats.

3zanders

Zander Parker

Teapot Renderer

Zander is amazingly British. In fact, he is so British, he says things in a funny manner, calls Dinner “Tea Time”, and, get this, he even hails from England. How more British can you get? Luckily, his pip-pip cheerio attitude comes with some bloody grand talent attached. When he’s not drinking tea, he likes to program fancy “maths” to slow DETOUR’s framerate and make things particularly shiny.

kepper

Parker Hamblin Twitter

Lead Concept Drawer

Parker grew up in Farmington, Utah. At a… Oh, sorry, fell asleep for a second there. He’s currently Bacheloring finely in art, and as a bachelor, does fine art. He also watches anime, plays games (shocker!) and is a fan of movies we watched back when we were like, 12 years old. He also holds a lot of pencils. Expensive pencils.

Rex

Jesus Roman

Threedeeartist

Location: Southern California.
Current Status: Sleep deprived.

Mysterious nocturnal being that secludes itself to the shadows. Usually roams free 2 days a week that change every few months. Likes to consume chocolate, create 3D and 2D artwork,
collect robot figures, watch anime, and enjoys to play video games.

Skrumtrelescent

Jonathan ChurchillTwitter

Audio Lead

Jon makes beautiful music that rings in thine ears. He is responsible for the awesome musical tracks in DETOUR and The Dead Linger. He was born and raised in Raleigh, NC, and enjoys schooling people in Battlefield 3. He has a fancy degree in Commercial & Electronic Music and likes to jam out on the sax. Visit his website here!

Mixolydian

Brandon Chapman

Composer

Brandon has composed quite a bit of soundtrack for DETOUR, and is working on music for The Dead Linger!

Thomar

Thomas Keene Twitter

Writist / Community Guy
Thomar has been eating, sleeping, and bathing videogames since he was young. Seriously, it’s really weird. He’ll wash their disks in the tub, dry them off carefully to put them back in their cases, tuck them in at night, and then in the morning he’ll douse them in 2% milk and chomp on them until his mouth bleeds.

His first videogames were semi-graphical RPGs programmed on the TI-83. It was an elegant platform, for a more… civilized age. He’s currently living the dream. If that dream involves late nights and cramming for college exams.

complx-

Atle Hillmann

Lead Animator

Animation at it’s finest. Or is it at it’s most Norwegian? We always confuse the two.

Infinity's End

Ryan Barrett

Riggamator

Hailing from Dallas, TX, Ryan is a passionate 3D artist, focusing on rigging for Sandswept. He has yearned to be apart of the industry his entire life. He attended the Guildhall at SMU, a game development college, where he received a Masters in Interactive Technology. He does a little bit of everything: drawing, painting, modeling, rigging, and animating, and even some web design on the side. Ryan strives to be extremely successful as a 3D artist for video games. Let’s hope he serves Sandswept well!

GI Joe

Joe Venson

Lead Character Artist
Joe graduated from the Art Institute of Pittsburgh with a Bachelor of Science degree in Game Art and Design. He generally sticks to making incredible characters, from the high-detailed [REDACTED] to the fully customizable [REDACTED] in The Dead Linger. When he’s not sculpting body parts (yes, those kind), he likes to watch anime and play games. He also likes to “relax” in his free time.

Uh huh.

Ariana

Ariana

Information Intelligence Unit
> Accessing Sandswept Studios Internal Servers…
> Done.
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> …
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> …
> Have a nice day.
> Signed,
> [tab]Ariana

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