DETOUR Discussion

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Ok. This is weird.

I have this undeniable, unquenchable, unstoppable urge to post about how great things are looking in DETOUR right this very moment. In the past day we've not only tackled one of the biggest graphical issues in the entire game -- the artistic style of grass -- we've also brought in this new fancy, delicious effect when a bomb detonates on-screen. If you follow our Twitter, you might've heard us say something about how I plan to make sweet love to the new fireball that has come into play in the past 24 hours.

Forget all of that old stuff you guys saw 6 months ago. All of it.

Screenshots are coming soon, because frankly, we can't really sit on something this gorgeous any longer.

You have my word.

- Geoff
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Everybody loves explosions.

We should have died a very long time ago, you and I, the instant we fell upon this sandy land, without pain, and without sorrow.
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It has been a long road to making this game look awesome.

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3zanders wrote:
It has been a long road to making this game look awesome.
So, video games aren't made overnight?

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conflaGrant wrote:
3zanders wrote:
It has been a long road to making this game look awesome.
So, video games aren't made overnight?

I think more appropriately, we could say this game is being made over a series of 'overnights'. ;)

Zander, along with the others, have easily squeezed out a few 2 AMs (and a lot of blood and sweat, for that matter.)

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Speaking of old screenshots; Here you go, folks.

Gallery is back up. The current screenshots are from the middle of last year. Old, outdated, and ugly by comparison. Does the re-appearance of the gallery mean more new things on the way?

Yes. Yes it does.

- Geoff
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conflaGrant wrote:
3zanders wrote:
It has been a long road to making this game look awesome.
So, video games aren't made overnight?


I wish. It'd make my weekly updates easier, I could announce 7 new Sandswept games every week.

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Thomar wrote:
conflaGrant wrote:
3zanders wrote:
It has been a long road to making this game look awesome.
So, video games aren't made overnight?


I wish. It'd make my weekly updates easier, I could announce 7 new Sandswept games every week.

But then you would have to worry about daily updates.

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Havoc101 wrote:
Thomar wrote:
conflaGrant wrote:
3zanders wrote:
It has been a long road to making this game look awesome.
So, video games aren't made overnight?


I wish. It'd make my weekly updates easier, I could announce 7 new Sandswept games every week.

But then you would have to worry about daily updates.


Oooh, good point. I'll tell the development team to slow down progress on DETOUR right away!

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Each and every one of you.

Simply ask yourselves this; aren't you tired of games that don't play like the games you want to play? DETOUR is playing like that game you want to play that plays like those games you like playing.

Very latest comment from Richard:
"Rounds and Waves in [blankity blank] mode. Needs balance and tune."

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Like setting a village on fire!

We should have died a very long time ago, you and I, the instant we fell upon this sandy land, without pain, and without sorrow.
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Old screenshots = awesome!

Can we have new ones now? ; )

Forklift Racing FTW!
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Vokes wrote:
Old screenshots = awesome!

Can we have new ones now? ; )

Yes. Only when we say "now", we mean "almost now".

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SND Zag1 wrote:
Vokes wrote:
Old screenshots = awesome!

Can we have new ones now? ; )

Yes. Only when we say "now", we mean "almost now".
Ah, and "almost now" meaning "soon".

Forklift Racing FTW!
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Vokes wrote:
Ah, and "almost now" meaning "soon".

You guys catch on pretty fast. Hey, Tom's writing the weekly update right now. Fun hints this week, with some less than subtle imagery.

On an unrelated note; you guys like customization, right?

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SND Zag1 wrote:
Vokes wrote:
Ah, and "almost now" meaning "soon".

You guys catch on pretty fast. Hey, Tom's writing the weekly update right now. Fun hints this week, with some less than subtle imagery.

On an unrelated note; you guys like customization, right?


"Subtle" doesn't even begin to describe it...

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