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This thread is for links to programs with the sole purpose of editing(maybe even creating) audio and sound and various computer coding resources. For the most part studios record their own sounds and then edit them, but if you don't have a microphone there are alternatives like websites that provide royalty free sounds.

If you do use a website that provides royalty free sounds, make sure to read the terms and make sure it is legal to use those sounds for TDL and/or your own projects.

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Sound Creation And Editing Programs:

Hydrogen: http://www.hydrogen-music.org/hcms/

Audacity: http://audacity.sourceforge.net/

Temper: http://www.angryredplanet.com/temper/

Darkwave Studio: http://www.experimentalscene.com/software/darkwave-studio/

Linux Multimedia Studio: http://lmms.sourceforge.net/home.php
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Scripting Languages
There are many popular scripting languages, and each one has its own different uses and applications. If you are interested in programming, I suggest you look into all of them and pick the one that most interests you and fits the purpose you want to use it for. If you are looking into coding specifically for gaming, there aren't specific sections in most forms of code just for the sake of games games(small exceptions aside).

Helpful website links.

Code Academy(free)
http://www.codecademy.com/

C++-
http://www.cplusplus.com/
http://thenewboston.org/tutorials.php
http://www.learncpp.com/

LUA-
http://www.lua.org/

Java Script-
http://www.java.com/en/java_in_action/

HTML(or currently HTML5)-
http://www.html5rocks.com/en/
http://html5demos.com/

Flash-
http://www.flashkit.com/
http://flashscript.net/
http://www.actionscript.org/

Python-
http://www.python.org/
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Some coding languages will require a compiler, or a program that takes what you typed and turns it into a executable file, configuration, reference, etc. While other languages you will just be able to write in a program like notepad and just save the file with a extension at the end of its name.
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waddlesticks wrote:
(Edited a bit by JamesF, thanks waddlesticks!)

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff)
http://www.khanacademy.org/
Trigonometry (Do everything)
Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Also found on khan academy is computer science (Using phython)
http://www.khanacademy.org/science/computer-science
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Woah. I just googled not 2 minutes before reading this "Program for 3D modeling" and I found Blender. Downloading now. What timing haha. Never tried modeling.... going to give it a go.
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Pretty helpful. Some inaccuracies, but nothing that would stop anyone from making models.

Ogre does use C++, yes. Our scripting language might be something else, when we get one. (No scripting available yet for you guys.)

I'll sticky this.
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Yeah Blender's site is great. There are a bunch of tutorials on various topics scattered around the web and especially on Youtube. It isn't too hard to get started, but taking full advantage of all the tools will require some more experience.

I messed around with it a year ago and ended up making an object which faintly resembled a car which could move around and push blocks with simple physics. It was pretty crappy, but it was a start. (Then they came out with a completely new interface and I forgot everything I learned)
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We have the polygon limits for models but what is the limit on texture/normal/specular map sizes? I know they have to be in powers of 2, ie 64, 128, 256, 512, 1024... But what is the upper limit for different model sizes (would a small knife be limited to 512x512 while a shotgun could be 1024x1024)?

Also if it is, for example 1024x1024 could we use 512x2048 (same pixel count) for easier texturing of longer models?
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You should add python
Since blender works around python
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what happened to the 3d modeling thread?
zag wrote:
AUDIENCE?! What are you doing posting on the Sandswept forums?

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MrpersonGuy11 wrote:
what happened to the 3d modeling thread?


viewtopic.php?f=31&t=1548
(Still alive, just under the coding topic)

Also with C++ here's a great site: http://thenewboston.org/tutorials.php
Also this is a fairly good one as well: http://www.learncpp.com/

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff) http://www.khanacademy.org/
Trigonometry (Do everything)
Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Also found on khan academy is computer science (Using phython)
http://www.khanacademy.org/science/computer-science
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waddlesticks wrote:
MrpersonGuy11 wrote:
what happened to the 3d modeling thread?


viewtopic.php?f=31&t=1548
(Still alive, just under the coding topic)

Also with C++ here's a great site: http://thenewboston.org/tutorials.php
Also this is a fairly good one as well: http://www.learncpp.com/

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff) http://www.khanacademy.org/
Trigonometry (Do everything)
Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Also found on khan academy is computer science (Using phython)
http://www.khanacademy.org/science/computer-science


Thanks a bunch.
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Thanks ;)
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Also, I was wondering if anybody could help me find a really good C# scripting tutorial? Mainly directed towards game creation. Possibly with the bonus of it teaching through unity. (Need something to help out in my current class)
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http://en.wikipedia.org/wiki/List_of_game_engines

For people who want to see what game engines there are at their disposal. Main part has free opensource engines and near the bottom has some of the freeware engines.
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