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Are you self trained at this stuff? You possess a skill which I and many people envy :D
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Is this anatomically correct? But anyway, even if not, it is beautiful.
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Mr Schmidt wrote:
Are you self trained at this stuff? You possess a skill which I and many people envy :D


:P Yap, all the way!

IanHarvey wrote:
Is this anatomically correct? But anyway, even if not, it is beautiful.


It is correct I'd say 80 percent, I'm still working on it, so yeah.
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some progress,

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His face in that update kind of reminds me of Daniel Craig.
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CurtisWS wrote:
some progress,

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Let there be clothes! Very very very nicely done mate. The model actually looks very realistic, which is what impresses me the most, I almost never see such good models.
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Thanks guys!

I'm currently redoing the jeans, I totally dislike the previous ones, they seem unrealistic.

I'd say one leg is done, moving onto next one. Once I'm done with that, I'll finish the shoes.

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EDIT, update!

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he's starting to look the way I want him, but upper part, something just isn't right, I guess clothes. So I'll probably be changing clothes shortly.
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His arms might be a bit short. If you're using 8 heads proportions, the space from the shoulder to the elbow (precisely, from the acromion of the scapula to the olecranon of the ulna) should be about 1.5 heads, and the space from the elbow to the wrist (i.e. the ulna itself) should be about 1.25 heads.

Good stuf bro, keep it up. Is this made in dynamesh mode or are you sculpting on a basemesh?
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Arcitecht wrote:
His arms might be a bit short. If you're using 8 heads proportions, the space from the shoulder to the elbow (precisely, from the acromion of the scapula to the olecranon of the ulna) should be about 1.5 heads, and the space from the elbow to the wrist (i.e. the ulna itself) should be about 1.25 heads.

Good stuf bro, keep it up. Is this made in dynamesh mode or are you sculpting on a basemesh?


Thanks, I am sculpting on a basemesh. And I wouldn't say his arms are short, but yes in render looks like they are short, it's really just because of the odd perspective angles that zbrush gives. Arms are a bit bent, so yeah that really gives the feeling of shorter arms. I've used skeleton reference as well before making base mesh.
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some progress

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it's still work in progress, shirt part, gonna add backpack after it.

EDIT here it goes

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of course not done
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Not to rain on anyone's parade, but will this be added or not because of the character creation system, you know?

Besides that, I love the model, and how you even modeled the underpart of the shoe. Its going to look GREAT when you bake it onto a lower poly mesh.

You also may or may not want to make some edges and ripples sharper so they look more proper when baked instead of like they are blurred, its up to you.

+100

And it should be #1 in the creation showcase in my opinion due to the level of detail.
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looks like Daniel Craig, very nice!
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Indeed this is starting to look very good indeed! I'm liking it!

Keep up the work.
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Thanks guys!

here is some progress, I've baked some parts, textures are not done at all, just basic colors here and there.

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Baking of models went pretty well, I've focused on getting a good bake, so textures are still untouched, few more things to add and it will be ready for texturing!

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Hot damn! you're pretty good at this, mate.

Why no hair though, is hair harder to model or something?
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It's finished!! CHECK FIRST PAGE!

Sir Muffin wrote:
Hot damn! you're pretty good at this, mate.

Why no hair though, is hair harder to model or something?


Thanks! And yes really I didn't want to bother myself with hair too much and alpha channels, so baldness for the win! I might do my next one with hair (probably), so yeah, gotta learn that part too :P!
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Very nice!

New task... Make a killer zombie?!?!?! ;D
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waddlesticks wrote:
Very nice!

New task... Make a killer zombie?!?!?! ;D


Um yea, I don't know yet I'll be collecting suggestions and gonna come up with some concept or whatnot. Not really a fan of zombies but it can be done. I've learned so much new stuff while doing this model so stuff is going to be easier to do and a lot quicker!
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Loooooooooooooove it
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